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Topics include:

  • large-scale C++ software architecture in a games context
  • mathematics for game programming
  • game development tools for debugging, source control and profiling
  • engine subsystems including engine foundation systems, rendering, collision, physics, character animation and game world object models
  • multiplatform game engines
  • game programming in multiprocessor environments
  • tools pipelines and the game asset database


Contact

Jason can be reached via email at the following address: jason@gameenginebook.com